'Bruce'
Legendary Giant Shark
Attributes
Str: 23 / +6
Dex: 15 / +2
Con: 21 / +5
Int: 1 / -5
Wis: 12 / +1
Cha: 6 / -2
Skills: Perception: +4
Senses: Blindsight 60 ft. / Passive Perception: 14
CR: 8 / PB: +3
AC: 14 / Ini: +2 / HP: 173 (14d12+70)
Bite: Attk: +9 / D: 3d10+6 / R: Melee
Specials
Multiattack: Bruce may make 2 attacks per round.
Blood Frenzy: Bruce has Advantage on Attack Rolls versus targets with less than maximum hit points.
Legendary Actions (3 Points)
Bite - Bruce gains a bonus bite
Saving Throw - Bruce automatically makes a Saving Throw
Detect - Bruce gets an immediate Perception check. They have the Advantage if the target has less than maximum Hit Points
Notes
- Bruce is a powerful great white, a full size larger than the average great, that has staked a claim from the eastern seaboard of the Union down into the islands. This leviathan is viewed as the devil by the locals, capable of sinking boats and swallowing humans whole.
- While it is still an 'animal' Bruce appears to have a slighter higher degree of cunning. It also has the ability to recover from Shaken and make multiple attacks unhindered. Depending on the genre/era it might take the most potent weapons or spells to bring down such a beast.
- It's hindrance is an enemy that has made it their mission to defeat terrible sharks such as 'Bruce'. In fantasy times, this a noble house (House Brody) and in modern times, its simply an everyman family that is up against this underwater fiend.
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