Tuesday, October 15, 2024

Malachy Blackwrench, Dwarf Mechapilot

 

Name: Malachy Blackwrench
Race: Dwarf / Class: Artificer / Level: 5

Attributes 
Str: 16 / +3
Dex: 15 / +2
Con: 15 / +2
Int: 16 / +3
Wis: 14 / +2
Cha: 12 / +1

Saves 
Str: +3
Dex: +2
Con: +5
Int: +6
Will: +2
Cha: +1

Info 
AC: 14 (Reinforced Coat) / 16 (Mech Suit)
Ini: +2
PB: +3
Perception: +5 / Passive: 15
HP: 45

Handaxe: Attk: +6 / D: 1d6+3 / R: Melee

Dagger: Attk: +6 / D: 1d4+3 / R: Thrown

Pistol: Attk: +5 / D: 1d10+2 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Tinker's Tools

Traits 
Dwarf: Darkvision. Resistance: Advantage on Save vs. Poison; Resistance to Poison damage. Stonecunning.

Skills: Athletics: +6, Intimidate: +4, Investigation: +6, Perception: +5 / Tool Kits (+3): Tinker's Tools, Vehicles (L)

Feats: Gunner

Infused Items (2): Homunculus Servant, Repeating Shot (Bolter Cannon)

Mecha: AC: 16 / HP: 28 / Strength Score: 16 (+3)
Special (Suit): While in the suit, the target is immune to poison damage, psychic damage, and all conditions unless the suit's HP is reduced to 0.

Weapon (Mecha): Bolter Cannon: Attk: +7 / D: 2d8+4 / R: Far
Power Spanner: Attk: +6 / D: 1d8+3 / R: Melee

Extra Attack: Make 2 attacks per round.

Spellcasting 
Attk: +6 / Save: 14

0: Light, Mending
1st - Slots: 4: Absorb Elements, Catapult, Jump + Shield, Thunderwave
2nd - Slots: 2: Invisibility, Magic Weapon + Dragon's Breath, Levitate

Notes 

  • Malachy is a Dwarf Artificer with the Machinist Guild, trained to service and operate one of the 'iron suits' that his citadel maintains in order to give them the edge against Gnoll warbands that have gathered in the region since the fall of the human barony at Bone March and the siege of Ratik. The Dwarves have thrown all our the martial strength and ingenuity to stem the tide, including the inventions of the Machinist Guild.
  • With the Soldier background, Malachy is trained in Athletics and is capable of carrying simple and melee weapons in the field. Most of his time is spent in the controls of an iron suit and using heavier bolter cannon and power spanner.
  • Has been tasked with a select group to attempt to infiltrate the Bone March and learn what has occurred at Spinecastle, the capital of Bone March and to recover the body of Prince Alain as part of an alliance with the Barony of Ratik.

Monday, October 14, 2024

Erac's Medic, Human Medic

 

Name: Erac's Medic 'aka' Medic
Race: Human / Class: Medic / Background: Mad Scientist / Level: 4

Attributes 
Str: 14 / +2
Dex: 15 / +2
Con: 14 / +2
Int: 17 / +3
Wis: 15 / +2
Cha: 14 / +2

Saves 
Str: +2
Dex: +2
Con: +4
Int: +5
Wis: +2
Cha: +2

Info 
AC: 14 (Reinforced Lab Coat)
Ini: +2
PB: +2
Perception: +2 / Passive: 12
HP: 35

Bonesaw: Attk: +4 / D: 1d6+2 / R: Melee

Syringe Gun: Attk: +5 / D: 1d6+3 / R: Near

Dagger: Attk: +4 / D: 1d4+2 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Healer's Kit, Spectacles, Clothing (Artisan's; Healers), Syringe Gun, Medigun

Traits 
Human: Gift: Begin play with 1 free feat.

Skills: Arcana: +5, Athletics: +4, History: +5, Investigation: +5, Medicine: +5 / Tool Kits (+2): Healer's Kit

Feats: Healer, Artificer Initiate

Medigun (R: Near / Charges: 6): Each round, a Medic may deliver a charge that heals target ally 1d4 + Int in points of damage. Each use builds up a charge of Uberpower which can then be deployed as a bonus action. A Medigun can recover half the charges, round up, with a short rest.

UBERCHARGE (R: Near / Meter: 0/10) At 10 charges, a Medic can cast Ubercharge as a bonus action. Target who receives is an ubercharge is healed 1d4 + Int and receives Resistance to Bludgeoning, Piercing, and Slashing damage until the target's next turn. The meter is then reduced back to 0.

Efficient Restoration (Healing Pool: 4d8 / # of Dice per Turn: 2): When using the Medigun, a Medic can spend a die from their Healer Pool up to their current proficiency and add the result to their Medigun use. These points are restored by a Long Rest.

Artificer Initiate 
Attk: +5 / Save: 13

0: Dancing Lights
1st - Slots: 1/Long Rest: Longstrider

Note 

  • Erac's Medic, also known as 'Medic' is one of the many agents who works for the mysterious magic-user, Erac. Per the agreement of working underneath the magician, Erac's Medic forsook his name and became simply known as 'Medic'.
  • Carries around a rare and wondrous magical item known as a "Medigun' which distills a strange red paste into a ray of healing energy that mends allies wounds. He also carries around a Gnomish built 'syringe launcher' and a bonesaw that he uses as part of his surgeries.
  • Was last seen in the Princely State of Waterdeep, in a strange universe where the City of Splendors has ended up in the Ulek States as one of several principality city-states. Medic is part of a group investigating a case of 'bluegill' condition in the Styes section of Waterdeep. Those with the 'bluegill' look appear to slowly be morphing into fish-like abominations.

Friday, October 11, 2024

Betrah, Succubi Fighter

 

Name: Betrah
Race: Sayaadi / Stock: Succubi / Class: Fighter / Level: 5

Attributes 
Str: 16 / +3
Dex: 14 / +2
Mind: 14 / +2
Cha: 18 / +4

Saves 
Fort: +6
Ref: +2
Will: +2

Skills 
Phys: +3
Subt: +0
Know: +0
Comm: +3

Info 
AC: 17 (Breastplate)
Ini: +2
PB: +2
Perception: +2 / 12

Whip +1: Attk: +7 / D: 1d8+4 / R: Melee / Special: Reach

Claw: Attk: +6 / D: 1d6+3 / R: Melee

Dagger: Attk: +6 / D: 1d4+3 / R: Thrown

Shortsword: Attk: +6 / D: 1d6+3 / R: Melee

Gear: Oils, Candles, Healer's Kit

Traits 
Succubi: Natural Armor: 13 + Dex. Darkvision. Shapechanger (2/Short Rest). Hellish Resistance: Fire Resistance. Silver Tongue (1/Long Rest): Gain Expertise with Persuasion (+10); 1/Long Rest, a Succubi may cast the Charm Person spell (Will Negates: 15)

Feats: Whip Master

Fighting Style (Defense): +1
Second Wind (1/Short Rest): 1d10+5
Action Surge (1/Short Rest)
Improved Critical: 19+
Brute Force: 1d4 bonus damage to any melee attack

Notes 

  • Betrah is Staniwick's bound familiar and concubine due to Staniwick's bind with the powerful fiend, Solare, The Hell Stallion. She is the onyx in Staniwick's ring, despite not quite being one of Staniwick's wives. He considers her part of his harem - just kept to the side to avoid jealousy issues.
  • Lives in realm of Dreadscar Rift and kept away from other members of Staniwick's family. The only times she walks the mortal plane is when summoned by her master to act as muscle. Like many Sayaad, she is well trained with the whip and her claws are as sharp as shortsword.
  • Children with Staniwick? None.

Thursday, October 10, 2024

Veronika 'V' Flashpoint-Felmeter, Gnome Warlock


Name: Veronika 'V' Flashpoint-Felmeter
Race: Gnome / Class: Warlock / Level: 5

Attributes 
Str: 10 / +0
Dex: 16 / +3
Mind: 16 / +3
Cha: 17 / +3

Saves 
Fort: +0
Ref: +3
Will: +6

Skills 
Phys: +0
Subt: +3
Know: +3
Comm: +0

Info 
AC: 14 (Robes)
Ini: +3
PB: +3
Perception: +6 / Passive: 16
HP: 32

Staff: Attk: +3 / D: 1d6 / R: Melee / Special: Reach

Dagger: Attk: +6 / D: 1d4+3 / R: Thrown

Dragon's Head Blast: Attk: +6 / D: 1d10+3 / R: Far / Energy: Fire

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Grimoire, Inkpen, Ink

Traits 
Gnome:  Darkvision. Gnomish Cunning: Advantage on Will Save vs. Magic spells and effects. Artificer: Expertise on Knowledge checks involving Alchemical, Magical, and Technological items and artifacts. Tinker (Firestarter)

Soul Shards (3/Long Rest) - Can spend a Soul Shard to perform the following:
Summon Fiend / Gain a number of Temporary Hit Points equal to 3 + PB / Create a Health Stone that heals 2d6 damage.

Spellcasting 
Attk: +6 / Save: 14 / Mana: 35

0: Eldritch Blast, Light, Message, Minor Illusion
1st: Charm Person, Detect Magic, Demon Skin, Hellish Rebuke, Protection from Alignment, Ray of Sickness, Unseen Servant
2nd: Cloud of Daggers, Hold Person, Invisibility, Soulwell
3rd: Dispel Magic, Phantom Steed

Notes 
  • Veronika 'V' Flashpoint-Felmeter is one of Staniwick's 'wives' within his harem and is a member of the Forlorn Circle, the collection of Warlocks living in the Forlorn Caverns of Ironforge. She was introduced to Staniwick by his other wife, Nexie Felmeter. Veronika is both a lover to Staniwick and Nexia. She is the ruby in Staniwick's ring.
  • Is a fellow Warlock, although she prefers to utilize spells or binding fiends to objects over using actual minions. Her Dragon's Head staff, for instance, has the captured essence of an imp that allows Nexia to conjure bolts of pink fire from the orb of her statue.
  • Children with Staniwick: Theodore.

Wednesday, October 9, 2024

Minerva 'Molly' Felmeter, Goblin Rogue

 

Name: Minerva 'Molly' Felmeter
Race: Goblin / Class: Rogue / Level: 5

Attributes 
Str: 12 / +1
Dex: 18 / +4
Mind: 14 / +2
Cha: 14 / +2

Saves 
Fort: +1
Ref: +7
Will: +2

Skills 
Phys: +0
Subt: +3
Know: +0
Comm: +3

Info 
AC: 16 (Leather)
Ini: +4
PB: +3
Perception: +5 / Passive: 15
HP: 33

Dagger: Attk: +6 / D: 1d4+4 / R: Thrown

Hand Crossbow: Attk: +6 / D: 1d6+4 / R: Near

Acid: Attk: +6 / D: 2d6+4 / R: Thrown / Special: Area (Dex Save: 14 Negates): 4

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Alchemist's Kit

Traits 
Goblin: Darkvision. Time is Money (1/Short Rest): Target ally can gain a move action if they have taken their Reaction. This movement does not provoke an Attack of Opportunity from opponents. Alchemical Familiarity: Gain Proficiency to Alchemist's Kit.

Sneak Attack: 3d6 / Cunning Action: Dash, Disengage, or Hide / Expertise: Stealth (+10), Alchemist Kit (+6)

Uncanny Dodge (1/Round): Take 1/2 damage from an attack that the Rogue sees coming.

Concoctions 
Attk: +5 / Save: 13 / Doses: 3

Black Tear Powder, Bitterbite Toxin, Charming Philter, Restorative Tonic

Notes 

  • Minerva 'Molly' Felmeter is the only sister in the powerful Steamwheedle branch of Pennyweight Clan. She is the younger sister of Olybrius and Nerva and the older sister to Vitellius and Trajan. Naturally, in charting her own path, she decided to date and marry a Gnome instead of a fellow Goblin.
  • Met and continued to see Staniwick Felmeter while he was touring Kalimdor under Steamwheedle Cartel transit papers. Became his 'traveling spouse' while he was in Horde heavy locations, such as the Speedbarge, Ratchet, and that one time in Bilgewater Harbor. She is the emerald in Staniwick's ring.
  • Children with Staniwick: Septima, Allegra, and Minerva (The Younger)

Tuesday, October 8, 2024

Lilah Felmeter, Gnome Arcanist

 

Name: Lilah Felmeter
Race: Gnome / Class: Mage / Level: 5

Attributes 
Str: 14 / +2
Dex: 14 / +2
Mind: 20 / +5
Cha: 16 / +3

Saves 
Fort: +2
Ref: +2
Will: +8

Info 
AC: 12 (Robes) / 15 (Mage Armor)
Ini: +2
PB: +3
Perception: +4 / 14

Staff: Attk: +5 / D: 1d6+2 / R: Melee / Special: Reach

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Arcane Blast: Attk: +8 / D: 1d10 / R: Far

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Spellbook, Inkpen, Ink

Traits 
Gnome: Darkvision. Artificer: Expertise with Alchemical, Magical, and Technological Items. Cunning: Advantage on Will Saves vs. Magic. Tinker (Wind-Up Toy).

Skills: Phys: +0 / Subt: +3 / Know: +3 / Comm: +0

Ring of Spell Storing VII (Wedding Ring): Stores up to 7th level spells and can be used 1/Long Rest.

Favored Spell (Blink) -1 Mana Cost

Spellcasting 
Attk: +8 / Save: 16 / Mana: 48

0: Blade Ward, Arcane Blast, Dancing Lights, Mage Hand
1st - Cost: 3: Alarm, Detect Magic, Find Familiar, Mage Armor, Magic Missile, Silent Image, Sleep
2nd - Cost: 5: Blink, Continual Flame, Knock, Mirror Image
3rd - Cost: 7: Counterspell, Haste

Notes 

  • Lilah Felmeter is the second wife in Staniwick's gnomish harem. She is the amethyst in his ring and as an accomplished arcanist, favoring conjuration magic, her specialty is teleportation.
  • Met Staniwick after trying to kidnap him using her artifact ring to trap him in an alternate plane of existence. After being captured by Blackwater Company and taken into custody, she admitted that she was trying to kidnap Staniwick to make her his boyfriend. Staniwick ultimately took her up on a date offer before eventually marrying her.
  • Children with Staniwick: Randyll and Hippolita Felmeter

Monday, October 7, 2024

Nexia 'Nexie' Netherspark, Gnome Warlock

 

Name: Nexia 'Nexie' Felmeter
Race: Gnome / Class: Warlock / Level: 5

Attributes 
Str: 14 / +2
Dex: 15 / +2
Mind: 18 / +4
Cha: 17 / +3

Saves 
Fort: +2
Ref: +2
Will: +6

Info 
AC: 13 (Robes)
Ini: +2
PB: +3
Perception:
HP: 30

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Forbandel, Wand of the Accursed: Attk: +8 / D: 1d10+5 / R: Far / Energy: Necrotic

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Grimoire, Inkpen, Ink

Traits 
Gnome: Darkvision. Gnomish Cunning: Advantage on Will Save vs. Magic spells and effects. Artificer: Expertise on Knowledge checks involving Alchemical, Magical, and Technological items and artifacts. Tinker (Music Box)

Skills: Phys: +0 / Subt: +2 / Know: +2 / Comm: +2

Soul Shards (3/Long Rest) - Can spend a Soul Shard to perform the following:
Summon Fiend / Gain a number of Temporary Hit Points equal to 3 + PB / Create a Health Stone that heals 2d6 damage.

Spellcasting 
Attk: +5 / Save: 13 / Mana: 34

0: Dancing Lights, Eldritch Blast, Mage Hand, Minor Illusion
1st - Cost: 3: Charm Person, Demon Skin, Hellish Rebuke, Hex, Illusory Script, Protection from Alignment, Witch Bolt
2nd - Cost: 5: Darkness, Mind Spike, Scorching Ray, Suggestion
3rd - Cost: 7: Bestow Curse, Dispel Magic

Notes 

  • Nexia 'Nexia' Netherspark is the first wife in Staniwick Felmeter's harem, having switched back to her maiden name of 'Netherspark' after officially divorcing Staniwick. She is the 'diamond' in the Gnome Warlock's special band and views herself first in those affairs. On her own, Nexia is a powerful Warlock and a leader of the Forlorn Ring, the band of warlocks living out of the Forlorn Caverns in Ironforge and made up of Dwarf and Gnome Warlocks.
  • Her hair shifts from bone white to platinum blonde, depending on her mode when she visits her coloring expert. One of the great secrets kept close to her heart is the key to her personal grimoire and who actually colors and styles her hair.
  • Children that Nexia has with Staniwick: Magellan and Hudson Felmeter