Monday, April 10, 2023

The Scavenger

 

Name: The Scavenger
Background: Humanoid / Class: Technician / Level: 4

Attributes 
Str: 15 / +2
Dex: 15 / +2
Con: 16 / +3
Int: 16 / +3
Wis: 14 / +2
Cha: 12 / +1

Saves 
Str: +2
Dex: +2
Con: +5
Int: +5
Wis: +2
Cha: +1

Info: AC: 16 (Armored Skinsuit) / Ini: +2 / Prof: +2 / HP: 30

Pulse Rifle: Attk: +4 / D: 2d8+2 / R: Far / Special: Auto

Bolter Pistol: Attk: +4 / D: 2d6+2 / R: Near 

Brawl: Attk: +4 / D: 1d6+2 / R: Melee

Gear: Flashlight, Computer (Suit), Commlink, Toolkit, Ammo

Traits (Humanoid): Extra Effort (1/day): Once per day, a Humanoid may roll a d20 check of their choice with the Advantage.

Skills: Computer Use: +7 / Engineering: +7 / Perception: +4 (Passive: 14) / Survival: +4 / Toolkits (+2): Repair (+4) / Systems (+2): Computers (+4), Engines

Expertise (Computer Use / Repair Kit): Choose two from Skills, Toolkits, or Systems and add x2 Proficiency bonus in their use.

Fast Hands: Can utilize a toolkit as a bonus action.

Mechanical Knowledge: Gain Double Proficiency with Engineering and either Repair Kit, Computer Systems, or Engine Systems. When treating a synthetic target or robot, it can spend Hit Dice up to the Mechanic's Proficiency Bonus to recover lost hit points.

Notes 

  • The Scavenger is a freighter pilot following the coordinates of the colony ship Icarus as part of a supply contract. Although given the title Scavenger due to the captain's ability to jury rig and salvage equipment, the initial contract was to only move supplies before the incident occurred.
  • Has training with the use of Pulse Assault Rifle, Shotgun, or slow firing Rail Gun. At present, The Scavenger uses the Pulse Rifle.
  • Has to navigate the ruined remains of the Icarus as well as the planet that it has crash landed on. The entire area is amuck with mutated crewmembers and hostile wildlife.

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