Name: The Scavenger
Background: Humanoid / Class: Technician / Level: 4
Attributes
Str: 15 / +2
Dex: 15 / +2
Con: 16 / +3
Int: 16 / +3
Wis: 14 / +2
Cha: 12 / +1
Saves
Str: +2
Dex: +2
Con: +5
Int: +5
Wis: +2
Cha: +1
Info: AC: 16 (Armored Skinsuit) / Ini: +2 / Prof: +2 / HP: 30
Pulse Rifle: Attk: +4 / D: 2d8+2 / R: Far / Special: Auto
Bolter Pistol: Attk: +4 / D: 2d6+2 / R: Near
Brawl: Attk: +4 / D: 1d6+2 / R: Melee
Gear: Flashlight, Computer (Suit), Commlink, Toolkit, Ammo
Traits (Humanoid): Extra Effort (1/day): Once per day, a Humanoid may roll a d20 check of their choice with the Advantage.
Skills: Computer Use: +7 / Engineering: +7 / Perception: +4 (Passive: 14) / Survival: +4 / Toolkits (+2): Repair (+4) / Systems (+2): Computers (+4), Engines
Expertise (Computer Use / Repair Kit): Choose two from Skills, Toolkits, or Systems and add x2 Proficiency bonus in their use.
Fast Hands: Can utilize a toolkit as a bonus action.
Mechanical Knowledge: Gain Double Proficiency with Engineering and either Repair Kit, Computer Systems, or Engine Systems. When treating a synthetic target or robot, it can spend Hit Dice up to the Mechanic's Proficiency Bonus to recover lost hit points.
Notes
- The Scavenger is a freighter pilot following the coordinates of the colony ship Icarus as part of a supply contract. Although given the title Scavenger due to the captain's ability to jury rig and salvage equipment, the initial contract was to only move supplies before the incident occurred.
- Has training with the use of Pulse Assault Rifle, Shotgun, or slow firing Rail Gun. At present, The Scavenger uses the Pulse Rifle.
- Has to navigate the ruined remains of the Icarus as well as the planet that it has crash landed on. The entire area is amuck with mutated crewmembers and hostile wildlife.
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