Name: Tansi Andromus
Race: Saurial / Class: Transmuter (Magic-User) / Level: 4
Attributes
Str: 16 / +3
Dex: 13 / +1
Con: 17 / +3
Int: 17 / +3
Wis: 17 / +3
Cha: 15 / +2
Saves
Str: +3
Dex: +1
Con: +3
Int: +5
Wis: +5
Cha: +2
Info: AC: 14 (Natural) / Ini: +1 / Prof: +2 / HP: 32
Tail: Attk: +5 / D: 1d4+3 / R: Melee / Special: Reach
Staff: Attk: +5 / D: 1d6+3 / R: Melee / Special: Reach
Traits (Saurial / Bladeback): Darkvision 60 ft. Natural Armor: 13 + Dex. Razor Tail (Natural Attack): 1d4 + Str, Reach Ability
Skills: Arcana: +5 / History: +5 / Medicine: +5 / Religion: +5
Wand of Lightning: Charges: 7 - Use: Spend 1 Charge to cast a 3rd level version of Lightning Bolt (8d6). Save: 15 Dex for 1/2.
Arcane Recovery (Slots: 2nd Level / Recharge: 1/Long Rest): - Regain up to 2 Slots worth of energy.
Minor Alchemy (1 hour; Concentration) - Temporarily morph on objects physical properties into another.
Spellcasting
Attack: +5 / Save: 13 / Specialty: Transmutation
Cantrips: Blade Ward, Control Flames, Fire Bolt, Light
1st: Alarm, Burning Hands, Longstrider, Magic Missile, Protection from Evil, Shield, Sleep, Thunderwave
2nd: Continual Flame, Enlarge/Reduce, Knock, Magic Weapon
Notes
- Tansi is a Saurial, a Humanoid hybrid between Humans and Dinosaurs from an emerald crystal sphere containing several verdant planets that have in the past been visited by Spelljammer ships. He is of the Finback variety of Saurial, as noted by the thick plates that line his back which end in a spiked tail that can be used as a natural weapon.
- Is the resident of Lower City on the Rock of Bral. He first learned the power of magic from one of the Elven colonies that has been set up on the coast of his planet, now he has traveled on a Tradesmen seeking to learn more from the Fireball Alliance that is located within the great asteroid city.
- Has joined up with an adventuring fighter by the name of Fleance. Fleance is on the run from the past and two have decided to team up to chase up leads: Fleance looking to return to his old estate, Tansi looking for new spells and to see the greater Wildspace.
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