Tuesday, January 30, 2024

Nyx, Lizardfolk Druid

Name: Nyx
Race: Lizardfolk / Class: Druid / Circle: Cataclysm / Level: 3

Attributes
Str: 16 / +3
Dex: 16 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 16 / +3
Cha: 14 / +2

Saves
Str: +3
Dex: +3
Con: +2
Int: +4
Wis: +5
Cha: +2

Info: AC: 15 (Natural) / Ini: +3 / PB: +2 / HP: 24

Scimitar: Attk: +5 / D: 1d6+3 / R: Melee

Claws: Attk: +5 / D: 1d6+3 / R: Melee

Quarterstaff: Attk: +5 / D: 1d6+3 / R: Melee / Special: Reach

Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Holy Symbol (Ashwood)

Traits (Lizardfolk): Hold Breath. Natural Armor: 12 + Dex. Natural Attack (Bite/Claws): 1d6 + Str

Wild Shape (2/Long Rest) / Cataclysm (3/Long Rest): Roll a d4 to add to elemental damage.

Spellcasting 
Attk: +5 / Save: 13

0: Druid Craft, Produce Flame
1st - Slots: 4: Cure Wounds, Detect Poison & Disease, Entangle, Goodberry
2nd - Slots: 2: Enhance Ability, Flaming Sphere

Notes

  • Nyx is a Lizardfolk Druid who has met an adventuring party going through the marshes of the Isle of Dread. He wasn't seeking to be part of an adventuring group, but without a guide they'd be lost to the hostile life. They also were willing to pay in gems, which Nyx preferred over coins.
  • As a Druid, Nyx can use his Survival Skill for a combination of things, such as tracking, perception, and even stealth-based checks while in a natural environment. He'd have to rely on Subterfuge (and Subterfuge-based characters) if Nyx went into an urban environment. There are very few on the Isle of Dread.
  • Has very little metal on him. Nyx's scimitar is made from bone instead of steel, his spear is tipped by filed shark's teeth that have ended up in his swamp or on the beaches of the Isle. Nyx is never truly disarmed due to his natural claws.

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