Name: Bonaparte
Race: Skeleton / Class: Fighter / Level: 3
Attributes
Str: 15 / +2
Dex: 16 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 13 / +1
Cha: 15 / +2
Saves
Str: +4
Dex: +3
Con: +4
Int: +2
Wis: +1
Cha: +2
Info: AC: 15 (Natural) / Ini: +3 / PB: +2 / HP: 28
Brawl: Attk: +5 / D: 1d6+3 / R: Melee
Longsword: Attk: +4 / D: 1d8+2 / R: Melee
Thrown Object: Attk: +5 / D: 1d6+4 / R: Thrown
Traits (Skeleton): Darkvision. Undead: Immune to diseases and exhaustion; Advantage on Save vs. Poison and Resistance to poison damage. Reinforced Bones (Natural Armor): 12 + Dex; Brawl deals 1d6 + Str/Dex damage. Mindless: Advantage vs. Charm and Fear spells and effects.
Skills: Athletics: +4, Insight: +3, Perception: +3 (Passive: 13), Survival: +3
Fighting Style (Thrown): +2 Damage to Thrown attacks / Second Wind (1/Short Rest): 1d10 + 3 / Action Surge (1/Short Rest): Gain a second action.
Improved Critical: 19+
Notes
- Bonaparte is a thinking skeleton that was at one time in charge a portion of Drac's Castle against intruders. After one particularly active lightning storm, Bonaparte became a sentient undead. He doesn't necessarily help adventurers and grave robbers, but he is willing to negotiate or at least observe rather than immediately attack.
- Has a talent in throwing. Any object thrown, including the femurs of other skeletons, turns into a 1d6 weapon attack.
- Has no memory of how 'he' died or how he came to be in Drac's castle. All Bonaparte's memories have been fairly recent. The only reason Bonaparte has a name is because another thinking skeleton took 'Bonsey' and 'Boney.'
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