Monday, October 21, 2024

Fitzroyce, Weretiger Bard

 

Name: Fitzroyce
Race: Human (Weretiger) / Class: Bard / Level: 7

Attributes 
Str: 19 / +4
Dex: 19 / +4
Con: 16 / +3
Int: 14 / +2
Wis: 12 / +1
Cha: 18 / +4

Saves 
Str: +4
Dex: +7
Con: +3
Int: +2
Wis: +1
Cha: +7

Info 
AC: 17 (Chain Shirt +1)
Ini: +4
PB: +3
Perception: +1 / Passive: 11
HP: 44

Talwar: Attk: +7 / D: 1d8+4 / R: Melee

Dagger: Attk: +7 / D: 1d4+4 / R: Thrown

Longbow: Attk: +7 / D: 1d8+4 / R: Far

Claw/Bite: Attk: +7 / D: 1d6+4 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope, Stringed Stick

Traits 
Human/Weretiger: Darkvision. Hybrid Shapeshift (1 Hour / 1/Short Rest): Assume a the hybrid form of a weretiger, gaining Claw and Bite + Resistance to non-magical Piercing, Slashing, and Bludgeoning damage. While in hybrid form, a Weretiger gains a vulnerability to silver. Beast Shapeshift (1 Hour / 1/Short Rest): Take the form of a young tiger for 1 hour. While in Beast form, a Weretiger gains Resistances to non-magic Piercing, Slashing, and Bludgeoning Damage but a vulnerability to Silver.

Skills: Acrobatics: +7, Deception: +7, Perform: +10, Persuasion: +10, Stealth: +7 / Tool Kits (+3): Stringed Instruments, Vehicles (L)

Feats: Sharpened Claws/Teeth

Bardic Inspiration (4/Short Rest; Type: d8): Grant inspiration to targets for the following actions: Ability Check, Saving Throw + Weapon Attack, Weapon Damage

Song of Rest: Spend a Inspiration die during a resting period to grant allies that many hit points back.

Expertise: Perform, Persuasion

Extra Attacks: May make 2 attacks per round.

Spellcasting 
Attk: +7 / Save: 15

0: Blade Ward, Light, Magic Dagger
1st - Slots: 4: Charm Person, Cure Wounds, Healing Word, Power Chord
2nd - Slots: 3: Enhance Ability, Hold Person, Lesser Restoration
3rd - Slots: 3: Fear, Dispel Magic
4th - Slots: 1: Leomund's Secure Shelter

Notes 

  • Fitzroyce is a gentleman adventurer and bard who has a secret: he is a weretiger. He inherited this trait from his mother's side while living abroad and he has become a third party in a fantastical world where vampire lords and werewolf chiefs battle one another in the shadows. He is a stranger to this realm, having arrived by ship from the mystic east to the shadowy shores near St. Marvica.
  • Has a passion for the stringed stick and lute over singing. At nights, even when he does not shift, his nails can lengthen and become natural picks as he plays his songs of lovers and moonlight. He makes his way across the domain to eventually answer the invitation of Count Dubrinsky, who has written to the Bard, asking for Fitzroyce's assistance. The count is looking for expertise and discretion in order to conduct the ransom of the Count's wife. Count Dubrinsky is unaware that Fitzroyce is a weretiger, just a semi-famous adventurer.
  • Given his upbringing in the eastern reaches, Fitzroyce, or Fitz, favors a curved talwar sword as his weapon of choice. In addition to his sword, Fitzroyce is capable of regenerating damage from non-silver attacks, as well as delivering powerful blows with both claws and bite.

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