Thursday, February 23, 2023

Halina, Dwarf Merchant

 

Name: Halina Hearthkeeper
Race: Dwarf / Class: Merchant / Level: 4 / Title: Vendor

Attributes 
Str: 15 / +2
Dex: 14 / +2
Con: 15 / +2
Int: 15 / +2
Wis: 14 / +2
Cha: 15 / +2

Saves
Str: +2
Dex: +2
Con: +2
Int: +4
Wis: +2
Cha: +4

Traits: AC: 14 (Reinforced Leather) / Ini: +2 / Prof: +2 / HP: 38

Shortsword: Attk: +4 / D: 1d6+2 / R: Melee

Dagger: Attk: +4 / D: 1d4+2 / R: Thrown

Crossbow: Attk: +4 / D: 1d8+2 / R: Far

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Wagon, Pony, Thieves' Tools

Traits (Dwarf): Darkvision. Resistance: Advantage on Save vs. Poison; Resistance to Poison damage. Toughness: +1 HP per level. Stonecunning: Gain Expertise in History (Int) involving earthen works and stonework.

Skills: Deception: +4, Insight: +4, History: +4, Perception: +4 (Passive: 14), Persuasion: +4, Survival: +4 / Tool Kits (+2): Jewelcrafter's Kit, Vehicles (Land)

Cunning Action (1/Round): As a bonus action, a Merchant can perform the following actions: Dash, Disengage, or Hide.

Sneak Attack (2d6): Add bonus damage when attacking with surprise/Advantage.

Expertise (Persuade (+6) / Jewelcrafting (+4)): Gain double proficiency on two chosen Skills or Tool Kits.

Spellcasting 
Attack: +4 / Save: 12 / Mana: 4

Cantrips: Friends, Light, Prestidigitation

1st - Cost: 2: Comprehend Languages, Detect Magic, Identify

"I hear Halina's got a pony that can count to six- and likes to eat meat." - Chandler, Lieutenant in the Thieves Guild 

Notes 

  • Halina is a member of the mercantile Hearthkeeper Clan, which is famous for its Dwarven ponies and trading group Hearthkeep Goods which moves goods across the Known World from the snowy peaks down to the ports of Karameikos or the Honeydew Market in the Five Shires. Hearthkeep has connections that stretch all the way to the Guild Islands due to the kinship she shares with the Seaclan Dwarves.
  • Has a husband, Waring Hearthkeeper, who joined her Clan and took her last name when they married. Waring the Scarred acts as Halina's bodyguard. He gets his name from surviving from an Orcish barbed arrow to the neck that severed much of his vocal cords. He speaks little, almost having a connection with Halina that borders on telepathic.
  • When traveling, Halina carries a small stipend from her company in order to make purchases on items for trade, or to help complete the mission. When in negotiation, she is capable of purchasing items at 75% its listed price. As she gains levels, she gains better discounts.

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