Name: Grel Irrat
Race: Tengu / Class: Wizard / Background: Sage / Level: 3
Attributes / Bonus
Str: 13 / +1
Dex: 15 / +2
Con: 13 / +1
Int: 18 / +4
Wis: 16 / +3
Cha: 13 / +1
Saves
Str: +1
Dex: +2
Con: +1
Int: +6
Wis: +5
Cha: +1
Info: AC: 12 (Robes) / Ini: +2 / Prof: +2 / HP: 19
Dagger +1: Attk: +5 / D: 1d4+3 / R: Thrown
Shortsword: Attk: +3 / D: 1d6+1 / R: Melee
Wand of Arcane Shurikens (+1): Attk: +5 / D: 1d4+3 / R: Near
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Journal, Inkpen, Ink / Wealth: 130 gp
Scrolls: Cure Wounds, Acid Arrow, Knock, Sleep, Protection from Evil
Traits (Tengu): Darkvision. Tool User (1/Long Rest): Once per Long Rest, a Tengu may roll with Proficiency in a tool of their choice. If choosing a Tool the Tengu already has Proficiency in, they gain Expertise (Double Proficiency) instead. Words of the Past: Begin play with a bonus language. The Tengu has an Advantage on decipher codes, scrolls, and written languages.
Skills: Arcana: +6, History: +6, Investigation: +6, Perception: +3 (Passive: 13), Religion: +6 / Tool Kit (+2): Writing Kit
Arcane Recovery (1/Short Rest): Once per Short Rest, a Wizard can recover 1 1st level spell slot.
Wizardly Quill (1/Round): Once per round, as a bonus action, a Scribe Wizard can create a magical pen that performs a number of feats.
Awakened Spellbook: Gain a number of bonuses while wielding a specially enchanted spellbook. The Wizard's spellbook becomes their focus.
Spellcasting
Attk: +6 / Save: 14
0: Blade Ward, Light, Chill Touch
1st - Slots: 4: Caustic Brew, Detect Magic, Identify, Illusory Script, Mage Armor, Magic Missile, Unseen Servant, Witch Bolt
2nd - Slots: 2: Detect Thoughts, Invisibility
Notes
- Grel Irrat is a Tengu Loremaster who works in a travelers caravan as Grel the All-Seeing. He uses his sage-like wisdom to answer questions passing adventurers, often questions that are either obvious or so mentally untaxing that the only thing keeping Grel sane is the constant flow of gold and silver that gets him eating money.
- Is a master of deciphering scrolls and maps. This power allows him to use magical scrolls and wands, items with magical words attached to them. His 'magic' is being able to use a scroll in the midst of an encounter. For that reason, Grel always keeps scrolls and other magic consumables on hand.
- Favors garish silks and robes over his body. He is protected by Natural Armor, but would like to get his hands on magical rings of protection and the like.
No comments:
Post a Comment