Name: Malcolm Volpe
Background: Vampire (Human) / Class: Rogue / Level: 4
Attributes
Str: 14 / +2
Dex: 17 / +3
Con: 14 / +2
Int: 17 / +3
Wis: 14 / +2
Cha: 17 / +3
Saves
Str: +2
Dex: +5
Con: +2
Int: +3
Wis: +2
Cha: +5
Info: AC: 13 (Clothes) / Ini: +3 / PB: +2 / HP: 31
Sword: Attk: +6 / D: 1d10+3 / R: Melee
Pistol: Attk: +6 / D: 2d6+3 / R: Near
Slam: Attk: +6 / D: 1d4+3 / R: Melee
Gear: Car, Flashlight
Traits (Vampire): Superior Darkvision. Spider Climb. Fledgeling Regeneration.
Skills: Acrobatics: +7, Deception: +5, Perception: +4 (Passive: 14), Persuasion: +7, Sleight of Hand: +5, Stealth: +7 / Tool Kits: Disguise Kit (+2), Security Kit (+2)
Expertise: Stealth; Acrobatics
Cunning Action: Dash, Disengage, and Stealth + Search
Sneak Attack: 2d6
Heightened Regeneration: +2d6 when spending Hit Die to heal.
Charm (2/Long Rest / Save: 13)
Notes
- Malcolm is a member of the Lilim Clan, also known as the Incubi or Succubi, these vampires have the closest ties with Humanity. Unlike other vampires, Malcolm appears flushed and living while other vampires appear pale.
- Malcolm is one of the chief enforcers for Jacqueline and Rebecca Fletcher, the Barons of Bay City. In addition to being their sword arm and investigator, he is also a lover to the sisters.
- Currently performing odd jobs for the local bail bondsmen who doesn't know his chief, off-the-books, bounty hunter is actually a vampire.
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