Saturday, April 22, 2023

Zhensar Depths, Locathah Renegade Mage

 

Name: Zhensar 'Zhen' Depths
Race: Locathah / Class: Mage / Background: Criminal / Level: 4

Attributes 
Str: 16 / +3
Dex: 15 / +2
Con: 16 / +3
Int: 17 / +3
Wis: 16 / +3
Cha: 13 / +1

Saves 
Str: +4
Dex: +3
Con: +4
Int: +6
Wis: +6
Cha: +2

Info: AC: 15 (Natural) / Ini: +2 / Prof: +2 / HP: 28

Dagger of Venom: Attk: +6 / D: 1d4+4 / R: Thrown / Special (1/Long Rest): Using the command word, the dagger sprouts a black venom that remains for the next hour or until a target is struck. Target must make a Saving Throw (Con: 15) or take an extra 2d10 damage and gain the Poisoned condition for 1 hour. 

Trident: Attk: +5/ D: 1d8+3 / R: Thrown / Special: Reach

Dagger: Attk: +5 / D: 1d4+3 / R: Thrown

Gear: Pack, Rations, Canteen, Canteen, Canteen, Thieves Tools, Lantern, Fungi (Luminous), Ring of Protection (+1), Towel of Moisture, Decanter of Endless Water

Traits (Locathah): Darkvision. Natural Armor: 12 + Dex. Observant Athlete: Begin play with Athletics and Perception proficiencies. Leviathan's Will: Advantage on Save vs. Charm, Fear, Poison, Paralyzation, Magical Sleep, and Stunned. Limited Amphibiousness: Can remain on land for up to 4 hours before needing to submerge or douse self with up a waterskin's worth of water, otherwise the Locathah will begin to suffocate.

Skills: Arcana: +5 / Athletics: +5 / Deception: +3 / History: +5 / Perception: +5 (Passive: 15) /
Stealth: +4 / Tool Kits: Thieves Tools

Arcane Recovery (1/Long Rest): Recover up to 3 mana points previously spent on a spell. Requires a Long Rest to recharge.

Spellcasting 
Attack: +5 / Save: 13 / Mana: 17 / Magical School: Conjuration

Cantrips - Cost: 0: Chill Touch, Dancing Lights, Light. Mending

1st - Cost: 2: Comprehend Languages, Detect Magic, Magic Missile, Fog Cloud, Shield, Sleep

2nd - Cost: 3: Acid Arrow, Invisibility, Web

Notes 

  • Zhensar 'Zhen' Depths is a Locathah Renegade Mage, which combines some of the skills of a Thief and the powers of a Mage. He is one of the emissaries who serves the Locathah community living in the coral caves outside of the City-State of Tempest. He is actually part spellcaster, part-spy master for the Locathah Queen who dwells within the caves.
  • Typically wears fine silken robes purchased with pearls and recovered pieces of gold from the shipwrecks that line the bottom of the ocean. As a Locathah, Zhensar can remain on land as long as he able to immerse himself in water in an 8 hour period. That's usually not an issue with his decanter of endless water.
  • Carries a dagger of venom which manifests sea urchin venom. Targets slain by the dagger requires the venom to be pumped out of the body before a Raise Dead can be used. Zhen has a knowledge of various poisons that either do direct harm or paralyze the body.

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