Name: Zhensar 'Zhen' Depths
Race: Locathah / Class: Mage / Background: Criminal / Level: 4
Attributes
Str: 16 / +3
Dex: 15 / +2
Con: 16 / +3
Int: 17 / +3
Wis: 16 / +3
Cha: 13 / +1
Saves
Str: +4
Dex: +3
Con: +4
Int: +6
Wis: +6
Cha: +2
Info: AC: 15 (Natural) / Ini: +2 / Prof: +2 / HP: 28
Dagger of Venom: Attk: +6 / D: 1d4+4 / R: Thrown / Special (1/Long Rest): Using the command word, the dagger sprouts a black venom that remains for the next hour or until a target is struck. Target must make a Saving Throw (Con: 15) or take an extra 2d10 damage and gain the Poisoned condition for 1 hour.
Trident: Attk: +5/ D: 1d8+3 / R: Thrown / Special: Reach
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Gear: Pack, Rations, Canteen, Canteen, Canteen, Thieves Tools, Lantern, Fungi (Luminous), Ring of Protection (+1), Towel of Moisture, Decanter of Endless Water
Traits (Locathah): Darkvision. Natural Armor: 12 + Dex. Observant Athlete: Begin play with Athletics and Perception proficiencies. Leviathan's Will: Advantage on Save vs. Charm, Fear, Poison, Paralyzation, Magical Sleep, and Stunned. Limited Amphibiousness: Can remain on land for up to 4 hours before needing to submerge or douse self with up a waterskin's worth of water, otherwise the Locathah will begin to suffocate.
Skills: Arcana: +5 / Athletics: +5 / Deception: +3 / History: +5 / Perception: +5 (Passive: 15) /
Stealth: +4 / Tool Kits: Thieves Tools
Arcane Recovery (1/Long Rest): Recover up to 3 mana points previously spent on a spell. Requires a Long Rest to recharge.
Spellcasting
Attack: +5 / Save: 13 / Mana: 17 / Magical School: Conjuration
Cantrips - Cost: 0: Chill Touch, Dancing Lights, Light. Mending
1st - Cost: 2: Comprehend Languages, Detect Magic, Magic Missile, Fog Cloud, Shield, Sleep
2nd - Cost: 3: Acid Arrow, Invisibility, Web
Notes
- Zhensar 'Zhen' Depths is a Locathah Renegade Mage, which combines some of the skills of a Thief and the powers of a Mage. He is one of the emissaries who serves the Locathah community living in the coral caves outside of the City-State of Tempest. He is actually part spellcaster, part-spy master for the Locathah Queen who dwells within the caves.
- Typically wears fine silken robes purchased with pearls and recovered pieces of gold from the shipwrecks that line the bottom of the ocean. As a Locathah, Zhensar can remain on land as long as he able to immerse himself in water in an 8 hour period. That's usually not an issue with his decanter of endless water.
- Carries a dagger of venom which manifests sea urchin venom. Targets slain by the dagger requires the venom to be pumped out of the body before a Raise Dead can be used. Zhen has a knowledge of various poisons that either do direct harm or paralyze the body.
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