Name: Rendhara 'Rae'hani' Moonrae
Lineage: Vampire / Class: Rogue / Background: Noble / Archetype: Swashbuckler / Level: 14
Attributes
Str: 16 / +3
Dex: 17 / +3
Con: 16 / +3
Int: 15 / +2
Wis: 14 / +2
Cha: 17 / +3
Saves
Str: +3
Dex: +8
Con: +3
Int: +2
Wis: +2
Cha: +8
Info: AC: 15 (Reinforced Leather) / Ini: +6 / Prof: +5 / HP: 110
Dragon's Fang (Sword +1): Attk: +9 / D: 1d8+4 / R: Melee
Serpent's Fang (Dagger of Venom): Attk: +9 / D: 1d4+4 / R: Thrown / Special: Poison (Save: 15 Negates) (1/Long Rest): Once per Long Rest, command the dagger to secrete a magical poison that lasts for 1 minute or until it hits a creature. Save or take 2d10 and become Poisoned for 1 minute.
Hand Crossbow: Attk: +8 / D: 1d6+3 / R: Near
Claws: Attk: +8 / D: 1d6+3 / R: Melee / Special: Natural
Bite: Attk: +8 / D: 1d4+3 / R: Melee / Special: Natural
Gear: Pack, Flask, Costume, Mirror
Traits (Daywalker - Masquerade Bloodline): Claw & Bite: Natural Attacks that deal 1d6 / 1d4 + Str respectively. Darkvision. Daywalker: Is not burned by the Daylight, but still suffers Disadvantage to Perception and Attack Rolls while under direct sunlight without some form of cover or goggles. Regeneration: When spending Hit Dice to heal, a Vampire gains +1d6 bonus Hit Points. Final Death: Turns to Ash if slain and requires a Wish to revive. Select Taste: Can only gain nourishment from Humanoids, cannot drink from animals. Shapechanger: Can use an action to shapeshift into a small venomous serpent or a cloud of mist.
Skills: Acrobatics: +13, Deception: +13, History: +7, Performance (Dance): +8,Persuasion: +13, Stealth: +8 / Tool Kits (+5): Thieves Tools, Vehicle (Sea) (+10)
Expertise (Acrobatics (+13), Deception (+13), Persuasion (+13), Vehicle (Sea) (+10)) Gain Double Proficiency with the chosen Skills, Tool Kits, or Vehicles.
Sneak Attack: When attacking with surprise, a Rogue deals 7d6 bonus damage.
Shadow Touch (Feat): +1 Cha; Gain Spells: Invisibility & False Life and can cast each spell Once per Long Rest.
Defensive Duelist (Feat) (1/Round): Once per round, as a Reaction, a Rogue can add their Proficiency Bonus to their AC to deflect an incoming melee attack that they can see coming.
Cunning Action (1/Round): Once per round, as a bonus action, the Swashbuckler can perform the following actions: Dash, Disengage, or Hide.
Fancy Footwork: On a successful hit, the creature struck cannot make any attacks of opportunity against the Swashbuckler until the Swashbuckler's next turn.
Rakish Audacity: Gain a bonus to Initiative equal to Charisma; When fighting a creature by themselves, as long as the Swashbuckler does not have any Disadvantages, they may make a Sneak Attack.
Uncanny Dodge (1/Round): Once per round, as a Reaction, a Rogue can 1/2 the damage of an attack they see coming.
Reliable Talent: When rolling a Skill check with the Proficiency, a Rogue always treats a roll below 10 as a 10.
Blindsense: A Rogue can hear an Invisible opponent that is within 10 ft. of them, actively pinpointing where the figure is.
Panache (1/round: Once per round, as an action, making a Persuasion vs. Insight check, the Swashbuckler gains one of two effects. Hostile creatures gain a Disadvantage when attacking creatures other than the Swashbuckler. Against a Non-hostile opponent, they become charmed to the Swashbuckler. The effect lasts for 1 minute, or if the Swashbuckler's allies directly attack the target.
Evasion: When making a Dex Save for 1/2, the Rogue takes NO damage on a success, only 1/2 damage on a failure.
Elegant Maneuver (1/Round): Once per round, as a bonus action, the Swashbuckler gains an Advantage on either an Acrobatics or Athletics check.
Notes
- Rendhara Moonrae is the secret queen of the Kingdom of Moonrae, the Kingdom of the North. The High Court and Crown Prince Marshal are a front to the true secret: that a vampire is the actual ruler of the realm, ruling in the dungeons beneath Moonrae Castle after inheriting the throne from her mother, who might have had vampirism herself.
- When roaming the realm, she often takes the disguise as 'Rae'hani' posing as various things depending on the region: a thief, a sellsword, or a bon vivant noblewoman.
- Has the ability to feed while sealing up the wound with a 'kiss' or a lick across the wound that causes it to magically seal. She has made one or two mistakes in the past in regards to feeding too much, but most of her prey have been either noblemen or ner'er-do-well Rogues who were handsome, but ultimately trouble.
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