Friday, June 2, 2023

Mateus Fanophan

 

Name: Mateus Fanophan
Race: Batfolk / Class: Ranger / Level: 8

Attributes 
Str: 14 / +2
Dex: 18 / +4
Con: 13 / +1
Int: 14 / +2
Wis: 14 / +2
Cha: 10 / +0

Saves 
Str: +2
Dex: +7
Con: +4
Int: +2
Wis: +2
Cha: +0

Info: AC: 15 (Leather) / Ini: +4 / Prof: +3 / HP:60

Bite: Attk: +6 / D: 1d4+4 / R: Melee / Special: Natural

Musket: Attk: +9 / D: 1d12+4 / R: Far

Hatchet: Attk: +6 / : 1d6+4 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Torches, Oil, Mess Kit, Powder Horn, Ammo Pouch

Traits (Batfolk): Darkvision. Echolocation: Proficiency with Perception; Advantage on Perception checks involving sounds. Bite (Natural Attack): 1d4 + Str/Dex. Resistance: Necrotic Damage. Wings (Minor): Gain Gliding ability. able to slow fall from great heights as long as Batfolk is conscious. Vampiric Bite (1/Short Rest): Once per short rest, as a bonus action on a successful bite attack, a Batfolk gains a number of temporary hit points equal to Con + Level.

Skills: Athletics: +8, Insight: +5, Nature: +5, Perception: +5 (Passive: 15), Stealth: +7, Survival: +5

Feats: Musketeer

Canny (Athletics): Choose one skill to gain expertise with.

Favored Foe (3/Long Rest): Three times per Long Rest, as a Bonus Action, the Ranger can mark a target they have hit as a 'Favored Foe'. For up to 1/hour or until the Ranger loses Concentration, they gain the Advantage when tracking a marked target and deal a bonus 1d4 damage whenever they hit the foe.

Fighting Style (Ranged): +2 to-hit when using a ranged weapon.

Primeval Awareness: Gain certain bonus spells as the Ranger levels that deals in their bond with animals. Current Spells: Speak with Animals, Beast Sense

Horde Breaker: As part of an Attack Action, a Ranger may make an attack against a target that is up to 5 ft. away from the initial target.

Extra Attack: May make 2 attacks per round.

Escape the Horde: Opportunity attacks made against the Ranger are at a Disadvantage.

Spellcasting
Attk: +5 / Save: 13

1st - Slots: 4: Cure Wounds, Goodberry, Zephyr Strike

2nd - Slots: 3: Barkskin, Magic Weapon


Notes 
  • Mateus is a Batfolk Hunter living in the Border Woods between Sunrae and the Great Saltmarsh. He is willing to risk the wrath of the High Elven Rangers who patrol their lands in order to protect travelers who are going into the Saltmarsh.
  • Favors light armor and dexterity so his ability to fly is unimpeded. As a flyer, Mateus does not care for enclosed passes and will often grumble if he has to adventure into dungeons.
  • Mateus is looking into several disappearances in the region. Whispers that a hag haunting the forest are believed to the be the cause. Mateus has vowed that he will use his skills to investigate and bring down this witch if one does exist.

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