Name: Bariarti
Race: Zif / Class: Sorcerer / Level: 9
Attributes
Str: 13 / +1
Dex: 14 / +2
Con: 16 / +3
Int: 17 / +3
Wis: 17 / +3
Cha: 17 / +3
Str: 13 / +1
Dex: 14 / +2
Con: 16 / +3
Int: 17 / +3
Wis: 17 / +3
Cha: 17 / +3
Saves
Str: +2
Dex: +3
Con: +8
Int: +4
Str: +2
Dex: +3
Con: +8
Int: +4
Wis: +4
Cha: +8
Cha: +8
Info: AC: 16 (Natural) / Ini: +2 / Prof: +4 / HP: 65
Dagger: Attk: +6 / D: 1d4+2 / R: Thrown
Staff: Attk: +5 / D: 1d6+1 / R: Melee / Special: Reach
Gear: Pack, Canteen, Rations, Bed Mat, Torches, Oil, Ring of Protection, Staff of Illumination
Traits (Zif): Darkvision. Slow speed. Odd Anatomy: Cannot wear boots, but can wear two belts instead. Sucker Foot: Has a climb speed. Advantage on Athletics/Acrobatics rolls to resist being shoved. Protective Shell (Natural Armor): AC equals 13 + Dex.
Feats: Warcaster, Eldritch Initiate
Sorcery Points: 9
Metamagic: Careful Spell, Empower Spell
Sorcerous Origin (Aberrant)
Telepathic Speech - Can telepathically bond with a chosen creature, talking to each other normally for a number of miles equal to Charisma bonus.
Telepathic Speech - Can telepathically bond with a chosen creature, talking to each other normally for a number of miles equal to Charisma bonus.
Psionic Sorcery - Casting a spell with Sorcery points negates any verbal or somatic components as the spell is cast as a Psionic power instead.
Psychic Defenses - Resistance to Psychic damage and Advantage on Save vs. Fear.
Spellcasting
Attk: +7 / Save: 15
Attk: +7 / Save: 15
0 - Spells: 5: Green Flame Blade, Light, Message, Shape Water, True Strike + Mind Sliver
1st - Slots: 4: Comprehend Languages, Detect Magic, Shield + Arms of Hadar, Dissonant Whisper
2nd - Slots: 3: Detect Invisibility, Hold Person + Calm Emotions, Detect Thoughts
3rd - Slots: 3 Counterspell, Dispel Magic, Fear + Hunger of Hadar, Sending
4th - Slots: 3 Confusion + Evard's Black Tentacles, Summon Aberration
5th - Slot: 1 Cone of Cold + Rary's Telepathic Bond, Telekinesis
Notes
- Bariarti is a Zif Sorcerer of the Aberrant origin. He isn't a descendant of some eldritch beings, or he is at least a lot nicer than most from the Aberrant bloodline. His bloodline comes from nature of Zif who fought their way out of the Mind Lasher Empire and the Aboleth Lords which exposed them to aberrant energies. While his lineage stretches back to the Underdark, Bariarti is a resident of Moontide Landing in the Great Saltmarsh.
- Magic Item feat? Brew Potion - Bariarti's slimy skin makes him ideal to live out of a swamp village. He can collect rare ingredients for his potions.
- Has been hired by a group of adventurers to go deeper into the swamp, as they believe the legendary Temple of Elemental Evil is somewhere lost within the swamps.
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