Friday, June 9, 2023

Milo Mecklenburg, Gnome Artificer

 

Name: Milo Mecklenburg
Class: Artificer / Race: Gnome / Level: 5 / Background: Artisan

Attributes 
Str: 13 / +1
Dex: 14 / +2
Con: 18 / +4
Int: 18 / +4
Wis: 14 / +2
Cha: 16 / +3

Saves 
Str: +1
Dex: +2
Con: +7
Int: +7
Wis: +2
Cha: +3

Info: AC: 13 (Leather) / Ini: +2 / Prof: +3 / HP: 49

Pistol: Attk: +8 / D: 1d10+5 / R: Near / Special Infused (Repeating)

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Club: Attk: +5 / D: 1d6+1 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Toolkit

Traits (Gnome): Small size. Darkvision. Gnome Cunning: Advantage on Will saves vs. Magic spells and effects. Tinker (1/Long Rest): Spending 10 gp, a Gnome can build one of the following minor magic items: Firestarter, Music Box, or Wind-Up Toy. A Gnome can disenchant and build a different item after a Long Rest.

Right Tool for the Job: After 1 hour of uninterrupted work, an Artificer can craft profession or thieves tools. They break down after a Long Rest.

Infusions (4): Enhanced Defense, Homunculus Servant, Magic Item (Goggles of Night), Repeating Shot
Current Infusions (2): Goggles of Night, Repeating Shot (Pistol)

Multiattack: A Battle Smith may make 2 attacks per round.

Steel Defender: Can build a magical companion that acts as a defender, an attack unit, typically in the shape of some form of animal.

Spellcasting 
Attk: +7 / Save: 15

0 - Known: 2: Dancing Lights, Ray of Frost
1st - Slots: 4: Alarm, Catapult, Cure Wounds, Detect Magic, Longstrider + Heroism, Shield
2nd - Slots: 2 Magic Weapon + Branding Smit, Warding Bond

Notes 
  • Milo is an Battle Smith, this is a Artificer whose 'spells' are expressed by various pieces of technology. Ray of Frost is a freeze ray device. Various pieces of technology is fueled by the mana batteries he carries that require time to charge.
  • Is a member to the Tinker's Guild, which one of several Artisan Guilds that operate in the City-State of Cyan. He is a mid-tier agent of the Guild.
  • After the terrible tyrant, The Mask, has been driven off with their followers, the question of who will assume the lordship has come under debate. Milo has been asked to offer his services to a local adventurer who had arrived just in time to help defeat The Mask's forces. Perhaps the adventurer could be the lord that Cyan needs to prosper once again.

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