Name: Grolip
Race: Goblin / Class: Fighter / Level: 2
Attributes
Str: 15 / +2
Dex: 17 / +3
Con: 14 / +2
Int: 12 / +1
Wis: 15 / +2
Cha: 13 / +1
Saves
Str: +4
Dex: +3
Con: +4
Int: +1
Wis: +2
Cha: +1
Info: AC: 18 (Studded Leather + Shield) / Ini: +3 / Prof: +2 / HP: 22
Spear: Attk: +5 / D: 1d6+3 / R: Melee
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Shield Bash: Attk: +5 / D: 1d6+3 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Wineskin, Torches
Traits (Goblin): Darkvision. Resistance: Advantage on Save vs. Charm. Nimble Escape: Can Disengage or Hide as a bonus action. Fury of the Small (2/Long Rest): When attacking an opponent Medium or large, the Goblin deals bonus damage equal to their current Proficiency Bonus.
Skills: Athletics: +4, Intimidation: +3, Perception: +4 (Passive: 14), Survival: +4 / Tool Kits (+2): Dice Set, Vehicles (Land)
Fighting Style (Defensive): +1 AC when wearing armor.
Second Wind (1/Short Rest): Once per Short Rest, a Fighter may regain 1d10 + Level (2) in lost hit points.
Action Surge (1/Short Rest): A Fighter may take a second action in one turn.
Notes
- Grolip is a member of the Goblin community that lives in Tempest. Those who accept Tempest law are allowed to live in the city, although past relations and the bestial appearance of Goblins still label them with the Outsider hindrance.
- Is an associate of Valkira Avengers an all female adventuring party, previously acting as a guide for the group during one of their adventures through the snaking mountains. Since then, Grolip has been living off his pay from that adventure when he heard that a noble wizard, Daphne Amethyst, was looking for people to join her company.
- Favors a Spear & Shield kit as his main weapon over traditional swords.
No comments:
Post a Comment