Name: Aleena
Race: Human / Class: Cleric / Level: 2
Attributes
Str: 16 / +3
Dex: 13 / +1
Con: 16 / +3
Int: 14 / +2
Wis: 17 / +3
Cha: 16 / +3
Saves
Str: +3
Dex: +1
Con: +3
Int: +2
Wis: +5
Cha: +5
Info: AC: 17 (Chain) / Prof: +2 / HP: 19
Morningstar: Attk: +5 / D: 1d8+3 / R: Melee
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Oil: Attk: +3 / D: 1d4/ R: Thrown / Special: Splash (1), Burn (1d4), Area
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Holy Symbol, Oil, Oil (Cooking)
Traits (Human): Skilled: +1 Skill or Tool
Skills: Athletics: +5, Insight: +5, Medicine: +4, Perception: +3 (Passive: 13), Religion: +4
Channel Divinity (1/Short Rest): Turn Undead, Preserve Life
Spellcasting
Attk: +5 / Save: 13 / Mana: 6
0 - Cost: 0: Light, Resistance, Word of Radiance
1st - Cost: 2: Ceremony, Detect Good & Evil, Guiding Bolt, Sanctuary, Shield of Faith, + Bless, Cure Wounds
Notes
- Aleena is a Cleric of the Light, living in the City State of Tempest after surviving her encounter with Bargle the Infamous, an evil wizard who had struck her down and left her for dead. She was recovered by her former party members and brought to Tempest for healing. Her old party having moved on while she was on the mend, Aleena has vowed to get Bargle.
- Has accepted working for Daphne after meeting her at a beneficiation over the temple that Aleena has been serving at since she was healed. Daphne offered her a position in her growing adventuring party. While Daphne is looking for dungeons to explore, Aleena is looking for a group to stop Bargle.
- She favors two-handing her Morningstar as her primary weapon.
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