Wednesday, July 26, 2023

Mona Reed, Mutant Otter

 

Name: Mona Reed
Background: Mutant Animal / Stock: Otter / Level: 8

Attributes 
Str: 16 / +3
Dex: 19 / +4
Con: 16 / +3
Int: 14 / +2
Wis: 14 / +2
Cha: 13 / +1

Saves 
Str: +3
Dex: +7
Con: +6
Int: +2
Wis: +2
Cha: +1

Info: AC: 16 (Natural) / Ini: +4 / Prof: +3 / HP: 85

Bite: Attk: +7 / D: 1d10+4 / R: Melee / Special: Natural

Speargun: Attk:+7 / D: 1d10+4 / R: Far / Ammo: d8 / Special: Slow

Slug Pistol: Attk: +7 / D: 2d6+4 / R: Near / Ammo: d6 / Special: Tech

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Radio, Toolkit, Flashlight (d4)

Traits (Otter): Darkvision. Bite (Natural Attack): 1d10 + Str/Dex. Thick Hide: +2 AC. Resistance (Cold): Resistance to Cold Damage. Swimmer: Can hold breath for Con Score x 2 Rounds; Gain Swim Speed.

Skills: Athletics: +9, Perception: +5 (Passive: 15), Persuasion: +4, Science: +5, Stealth: +10 / Tool Kits (+3): Computer, Repair

Feat: Miss Fix-It: Gain Proficiency in the Science Skill + Repair Toolkit.

Expertise (Athletics, Stealth): Gain Double Proficiency in two chosen categories.

Second Wind (1/Short Rest): Once per Short Rest, regain 1d10 + Level (8) Hit Points.

Action Surge (1/Short Rest): Once per Short Rest, gain a bonus action.

Multiattack: Make 3 attacks per round.

Notes 

  • Mona is a member of the Laker class ship, Grey Lady, in a post-fall world where mutants, synths, and pure stocks share the region. Mona's background is as a mutant animal of otter stock, making her perfect for the cooler conditions of the Great Lakes and the Torch Peninsula that juts into the lakes.
  • She wears reinforced utilities, but can easily strip off the clothing when she needs to swim. Protecting her is a natural dexterity and defensive training to dodge attacks. Her heavy coating and mutations makes her immune to natural cold as well as resistant to cold energy attacks.
  • Is part of a crew that has taken a job to transport a pre-fall artifact from Thunderhead on what was once Lake Superior to a port in the York Reaches without the object falling into the hands of the Knights of Genetic Purity or the pirate gangs. The crew includes a man named Scanlon who is in charge of the crated artifact nestled with the usual cargo.

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