Name: Domhall Cosgrove
Race: Half-Orc / Class: Ranger / Background: Aristocrat / Level: 5
Attributes
Str: 18 / +4
Dex: 17 / +3
Con: 16 / +3
Int: 13 / +1
Wis: 16 / +2
Cha: 14 / +2
Saves
Str: +4
Dex: +6
Con: +6
Int: +1
Wis: +2
Cha: +2
Info: AC: 15 (Leather) / Ini: +3 / Prof: +3 / HP: 52
Longsword: Attk: +7 / D: 1d8+4 / R: Melee / Special: Versatile (1d10)
Pistol: Attk: +6 / D: 1d10+3 / R: Near
Shortsword: Attk: +7 / D: 1d6+4 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Cigarette Case, Flask
Traits (Half-Orc): Darkvision. Menacing: Gain Proficiency in Intimidation. Relentless (1/Long Rest): Once per Long Rest, when reduced to 0 HP and not killed outright, a Half-Orc immediately gains 1 HP. Savage Attacks: Add +1 damage die when rolling damage on a Critical Hit.
Skills: History: +4, Intimidation: +5, Investigation: +4, Perception: +8 (Passive: 18), Persuasion: +5, Survival: +5 / Tools & Vehicles (+3): Playing Cards, Vehicles (Ground)
Feat: Prodigy
Favored Enemy (Undead): Advantage on Survival (Wis) checks to track chosen enemy. A Ranger also receives a +2 bonus to-hit chosen enemy.
Urban Explorer: You gain a number of benefits when operating in an urban environment: Advantage on Initiative rolls. Ignore most difficult terrain. In combat, a Ranger has Advantage on Attack Rolls versus creatures that have not acted yet.
Fighting Style (Dual Wielding): Can fight with two weapons, adding the attribute bonus to damage with the off-hand attack.
Hunter's Sense (2/Long Rest): Two times per Long Rest, you can magically sense the vulnerabilities of target monster.
Slayer's Prey: At the start of each round, as a bonus action, the Slayer can select target creature as his prey. The target takes a bonus 1d6 points of damage on the first attack made. At the start of each round, the Slayer may select a new target, cancelling the bonus on the first target.
Primeval Awareness: A Ranger can discern and communicate simple idea to natural animals. They can also take a minute to try and detect the presence of their favored enemy in the nearby area.
Spellcasting
Attk: +5 / Save: 13 - Spells Known: 4
1st - Slots: 4: Cure Wounds, Detect Magic, Hail of Thorns
2nd - Slots: 2: Find Traps
Notes
- Domhall is the son of Lady Cosgrove and is the product of an indiscretion when Lady Cosgrove was working out of a Human embassy in the Kingdom of Iron, the homeland of the Orcs. While in her capacity as a member of the diplomatic staff, Lady Cosgrove took up a liaison with an Orcish privateer and ended up pregnant with Domhall.
- Domhall now lives in Tempest in a polite, but prejudice society that makes him the odd one out. To try and make a living for himself and not live off his mother, Domhall works as an 'Urban Ranger.' He has worked off-and-on with different adventure parties within the city.
- After a bite from his girlfriend, Domhall has become infused with necromantic energies. He has become a Dhampir, partly turned to the side of vampirism after one night of passion. Now Domhall is searching for his lost love and a possible way to free him from the growing shadow that has fallen over him.
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