Friday, November 17, 2023

Traktus Tungarth, Minotaur Gladiator

Name: Traktus Tungarth
Race: Minotaur / Class: Fighter / Level: 6

Attributes 
Str: 18 / +4
Dex: 12 / +1
Con: 15 / +2
Int: 12 / +1
Wis: 16 / +3
Cha: 14 / +2

Info: AC: 18 (Breastplate + Shield) / Ini: +1 / PB: +3 / HP: 52

Gladius: Attk: +7 / D: 1d6+4 / R: Melee

Javelins: Attk: +7 / D: 1d6+4 / R: Thrown

Shield Bash: Attk: +7 / D: 1d6+4 / R: Thrown

Gore: Attk: +6 / D: 1d6+4 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope

Traits (Minotaur): Labyrinth Lord: Can retrace steps in a maze or labyrinth without requiring a check. Natural Attack (Gore): 1d6 + Str/Dex.

Skills: Athletics: +7, Insight: +6, Intimidation: +5, Perception: +6, 

Feats: Charger, Inexhaustible

Fighting Style (Defensive) / Second Wind (1/Short Rest): 1d10 + 6 / Action Surge (1/Short Rest)
Multiattack: 2 Attacks per Round

Mano-a-Mano Mark: Mark a target to compel them to fight the Gladiator to incapacitation or death. For 1 minute, if the creature attacks another target besides the Gladiator, the Gladiator gains an Advantage on attack rolls for the round. The Gladiator also gains a special Reaction that allows them a free attack of opportunity if the marked target moves out of reach.

Notes 

  • Traktus is a Minotaur Gladiator hailing from the port city known as Tiko located on the far side of the Empire of Sunrae. The birthplace and realm of the High Elves. As a Minotaur, Traktus is viewed as an oddity and could only find work in the gladiator scene, far off from the limestone spires of central Sunrae.
  • Trained with a variety of weapons, one of his signature moves is using his horns to lift and throw people in the air during a fight.
  • Has decided to take his act and take up an adventuring career by sailing to Port Kyna, the City of Coins.

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