Friday, December 1, 2023

Tyrell Lightstep, Harengon Pirate

 

Name: Tyrell Lightstep
Race: Harengon / Class: Monk / Background: Pirate / Level: 1

Attributes 
Str: 12 / +1
Dex: 16 / +3
Con: 13 / +1
Int: 13 / +1
Wis: 15 / +2
Cha: 14 / +1

Saves 
Str: +3
Dex: +5
Con: +1
Int: +1
Wis: +2
Cha: +1

Info: AC: 15 (Clothes) / Ini: +5 / Prof: +2 / HP: 9

Martial Arts: Attk: +5 / D: 1d4+3 / R: Melee

Shortsword: Attk: +5 / D: 1d6+3 / R: Melee

Throwing Knives: Attk: +5 / D: 1d4+3 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Snuff Pouch, Tinder Sticks

Traits (Harengon): Hare Trigger: Add Proficiency Bonus to Initiative. Sharp Senses: Gain Perception as a Skill. Lucky Footwork (1/Round): Once per Round, as a Reaction, a Harengon can roll a d4 and add the result on a failed Dex save to see if they can beat the result. They cannot use this ability if they are prone. Rabbit Hop: A Harengon can hop up to 10 feet without provoking any attacks of opportunity.

Skills: Acrobatics: +5, Athletics: +3, Insight: +4, Perception: +6 (Passive: 16)

Unarmored Defense: 10 + Dex + Wis

Martial Arts: Natural Attack deals 1d4 + Dex or Str (whichever is higher)

Notes 

  • Tyrell is a sailing Harengon who fancies himself a 'pirate' despite only working on the fishing boats in and around Saltmarsh before trying his hand at being an adventurer.
  • Although he looks like a rascal or rogue, Tyrell has actually received training the ways of the Open Hand by some of his fellow sailors. He is capable of using small weapons, such as cutlasses or throwing knives, but underneath the fur are calloused knuckles that can easily pop a target's nerves or weak points and bring them down.
  • Is exploring the Guisman Manor with the party after hearing rumors of riches that the reclusive Alchemist had buried in the walls of the manor.


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