Name: Jol the Younger
Race: Tortollan / Class: Expert / Level: 1
Attributes
Str: 14 / +2
Dex: 15 / +2
Con: 18 / +4
Int: 18 / +4
Wis: 15 / +2
Cha: 14 / +2
Saves
Str: +2
Dex: +2
Con: +4
Int: +6
Wis: +4
Cha: +2
Info: AC: 17 (Natural) / Ini: +2 / Prof: +2 / HP: 12
Quartserstaff: Attk: +4 / D: 1d6+2 / R: Melee / Special: Reach
Sling: Attk: +4 / D: 1d4+2 / R: Thrown
Claws: Attk: +4 / D: 1d6+2 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Journal, Inkpen, Ink, Scroll Case
Traits (Tortollan): Natural Armor: 17. Hold Breath: Can hold breath for up to 1 hour. Claws (Natural Attack): 1d6 + Str/Dex - Slashing Damage. Shell Defense: Can withdraw into shell to gain +4 AC, but unable to perform any action outside of emerging from shell.
Skills: Arcana: +6, History: +6, Insight: +4, Investigation: +6, Medicine: +4, Nature: +6, Perception: +4 (Passive: 14) / Tool Kits (+2): Healer's Tools, Thieves' Tools
Helpful (1/Round): Once per round, as a Bonus action, an Expert can aid another.
Notes
- Jol the Younger is the son of Jol the Ancient - both of whom are older than most Humans that are still around. With youthful vigor, Jol (the Younger) has decided to adventure out into the known world and ended up in Saltmarsh where they met a party of adventurers to search the Guisman Manor.
- Is an Expert, although he is pretty good with claws and quarterstaff, Jol is skilled in almost every knowledge and can use a set of lockpicks. With his Arcana training, Jol can also cast spells via scrolls or wands.
- Has a natural armor of 17, the equivalent of plate mail due to his natural carapace from his shell. In addition to being armored like a tank, Jol can take cover by popping into his shell.
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