Friday, January 19, 2024

Nadisiri Moonbeam, Kaldorei Rogue

Name: Nadisiri 'Naddie' Moonbeam
Race: Elf / Class: Thief / Level: 6

Attributes
Str: 12 / +1
Dex: 16 / +3
Con: 15 / +2
Int: 16 / +3
Wis: 14 / +2
Cha: 16 / +3

Saves

Str: +1
Dex: +6
Con: +2
Int: +6
Wis: +2
Cha: +3

Info: AC: 15 (Leather +1) / Ini: +7 / Prof: +3 / HP: 48

Shortsword +1: Attk: +7 / D: 1d6+4 / R: Melee

Dagger: Attk: +6 / D: 1d4+3 / R: Thrown

Shortbow +1: Attk: +6 / D: 1d6+4 / R: Near / Ammo: ∞

Martial Arts: Attk: +6 / D: 1d4+3 / R: Melee

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Thieves Tools, Rope, Grappling Hook, Healing Potion (x2 / 2d4+2) / Scrolls: Hunter’s Mark, Sleep

Traits (Elf): Darkvision. Immunities: Immune to Magic Sleep; Advantage on Save vs. Charm, Ghoul Touch. Gain proficiency with Perception. Cantrip (Light)

Skills: Athletics: +4 / History: +9 / Investigation: +6 / Perception: +5 (Passive: 15) / Persuade: +9 / Sleight of Hand: +6 / Stealth: +6 / Tool Kits (+3): Cartography Skills, Thieves’ Tools, Vehicles (Land)

Expertise (History & Persuade): Gain double proficiency with chosen topics.

Sneak Attack: When attacking with surprise or Advantage, a Rogue adds 3d6 bonus damage.

Cunning Action (1/Round): Once per round, as a bonus action, a Rogue can perform the following: Dash, Disengage - Fast Hands: In addition, a Thief can Disarm Trap or perform Sleight of Hands as a bonus action.

Uncanny Dodge (1/round): Once per round, as a Reaction, a Rogue can ½ the damage from an attack they see coming.

Second Story Work: Can climb as a normal movement and can jump a bonus number of feet equal to Dexterity modifier.

Evasion: On a successful Reflex Save for ½ damage, a Rogue takes 0 damage instead.

Notes 

  • Nadisiri 'Naddie' Moonbeam is a Kaldorei Elf from an Azeroth that is connected to the rest of the multiverse by a combination of waygates, portal mishaps, and other phenomena that led to a young Kaldorei woman who was separated from patrol in Winterspring to winding up in Sigil. While she has a chance to get back to her home plane, Nadisiri has decided to fill her life by being a treasure hunter.
  • Once dated the Human Bard, Mannerly Brave, before learning about a major treasure find on the Isle of Dread, located on another plane of existence. After a violent falling out, Nadisiri decided to start her own group, which led her to linking with some other out-of-plane travelers named Morris, Haddad, Pryce, and Obed - An armadillo, a ostrich, a mutant human with green skin, and a walking, talking fungi.
  • Is an accomplished second-story woman, a burglar who can pick locks and climb ledges with ease. Her Expertise, however, is in History and Persuasion, gained from when she made a brief living working out the Grand Library of Sigil where she uses to research her latest treasure of interest.

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