Name: Laird Tynan
Race: Human / Class: Knight / Level: 4
Attributes
Str: 16 / +3
Dex: 13 / +1
Mind: 13 / +1
Cha: 14 / +2
Saves
Fort: +5
Ref: +1
Will: +1
Info
AC: 18 (Chain + Shield)
Ini: +1
PB: +2
Perception: +1 / 11
HP: 40
Bastard Sword +1: Attk: +6 / D: 1d8+4 / R: Melee / Special: Versatile (1d10)
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Shield Bash: Attk: +5 / D: 1d6+3 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Rope, Horse, Boots of Striding and Springing
Traits (Human): Versatile: Begin play with 1 free feat.
Skills: Phys: +2 / Subt: +0 / Know: +0 / Comm: +2
Feats: Observant
Second Wind (1/Short Rest) / Action Surge (1/Short Rest)
Fighting Style (Superior Technique): # of Dice: 1 / Dice Type: D4 - Maneuver: Sweeping Attack
Maneuvers
# of Dice: 4 / Dice Type: D8 / Save: 13
Commander's Strike, Commanding Presence, Maneuvering Attack
Notes
- Laird Tynan is one of several adventurers inserted into the Hold of the Sea Princes via the Hool Marshes in order to aid the rebellion against the Scarlet Brotherhood and the 'Sea Princes' themselves, those pirates that remain and were not killed during the Scarlet Sign that overthrew the country.
- As a Knight, Tynan adheres to certain codes, such as not taking advantage of flanking (while granting bonuses to others) and giving a salute to alert an opponent for going into a fight. Tynan is often kept in the back when more subtle agents are needed, but he is a powerhouse in a fight.
- Heirloom sword, Tyrant's Bane, is a +1 Bastard Sword that he has the strength to wield in one-hand. When wielding it both of his hands, Tynan deals 1d10 + Str damage instead.
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