Name: Leonidas Mograine
Race: Human / Class: Fighter / Level: 3
Attributes
Str: 18 / +4
Dex: 12 / +1
Con: 18 / +4
Int: 16 / +3
Wis: 14 / +2
Cha: 16 / +3
Saves
Str: +6
Dex: +1
Con: +6
Int: +3
Wis: +2
Cha: +3
Info: AC: 15 (Breastplate) / Ini: +1 / Prof: +2 / HP: 38
Greatsword: Attk: +6 / D: 2d6+4 / R: Melee
Longsword: Attk: +6 / D: 1d8+4 / R: Melee
Dagger: Attk: +6 / D: 1d4+4 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit
Traits (Human): Extra Effort (1/Short Rest): Once per Long Rest, a Human may roll a d20 check of their choice with the Advantage.
Skills: Animal Handling: +5, Athletics: +6, Insight: +4, Intimidation: +5, Perception: +2 (Passive: 12), Survival: +4
Fighting Style (Heavy Weapon) / Second Wind (1/Short Rest): 1d10 + 3 / Action Surge (1/Short Rest)
Improved Critical: 19+
Notes
- Leonidas Mograine is from a line of warlords and knights known as House Mograine. He is the youngest of the line, breaking from the current tradition that has birthed Knights and Paladins to being a warlord in training like his great grandfather who first created the house in the early days.
- Has come to the port town of Saltmarsh after a disagreement with his father, Lord Mograine. He has created his own company, Mograine's Men... the name is under discussion. His current roster includes his very own bard, Orlando de Vere. A catfolk rogue named Jaboli Tovrea. A local cleric named Antos, or Brother Antos from his title, and a local warlock and tailor, Staniwick Felmeter.
- Is exploring the Guisman Manor, a purportedly haunted house outside of town with wealth hidden behind the walls. Leonidas laughs at the idea of dealing with ghosts, but it's also why he's brought a Warlock in case they have to deal with one.
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