Race: Giff / Class: Ranger / Level: 6
Attributes
Str: 18 / +4
Dex: 16 / +3
Con: 17 / +3
Int: 13 / +1
Wis: 15 / +2
Cha: 15 / +2
Saves
Str: +7
Dex: +6
Con: +3
Int: +1
Wis: +2
Cha: +2
Info: AC: 16 (Studded Leather) / Ini: +3 / PB: +3 / HP: 49
Pistol: Attk: +6 / D: 1d10+3 / R: Near
Pistol: Attk: +6 / D: 1d10+3 / R: Near
Dagger: Attk: +7 / D: 1d4+4 / R: Thrown
Headbutt: Attk: +7 / D: 1d6+4 / R: Melee / Special: Natural
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Tobacco Snuff, Pipe Cleaners
Traits (Giff): Darkvision 60 ft. Hippo Build. Headbutt (Natural Weapon)
Skills: Athletics: +7, Insight: +5, Intimidation: +8, Investigation: +4, Perception: +5 (Passive: 15), Survival: +5
Feats: Gunner
Canny (Intimidation) / Favored Foe / Dead or Alive
Spellcasting
Attk: +5 / Save: 13
1st - Slots: 4: Animal Friendship, Beast Bond, Cure Wounds, Hunter's Mark
2nd - Slots: 2: Animal Messenger, Hold Person
Notes
- Unlike the others characters mentioned in previous posts, Krux is a resident of the Gallows Corner and an untrusted ally of the Hummingbird Girls as he is a bounty hunter who will take nearly any job for money. He may look like a shabbily dressed Giff, but Krux is actually an urban Ranger who is capable of tracking down his target.
- Has a Ranger's Bond with a Green Macaw named Trafficante. His bird acts as a messenger and focus for one or two magical items that Krux possesses when he wants to observe about the city. Krux is also a tough bruiser who has hard sheath of bone in his head that he can use as a natural weapon in his headbutt attack.
- Is toying with taking the job on Malcolm Early, a wanted rebel who killed a factory foreman. Taking the job would put him it odds with the Hummingbird Girls and their allies, but Krux might be tough enough to do just that.
No comments:
Post a Comment