Wednesday, April 3, 2024

Harpy's Bane Crew - Minditsi Locke, Shadeling Witch

 

Name: Minditsi Locke
Race: Shadeling / Class: Witch / Level: 5 / Background: Outlander / Craft: Black Magic

Attributes 
Str: 14 / +2
Dex: 14 / +2
Con: 14 / +2
Int: 14 / +2
Wis: 15 / +2
Cha: 16 / +3

Saves 
Str: +2
Dex: +2
Con: +2
Int: +2
Wis: +5
Cha: +6

Info: AC: 14 (Heavy Leather) / Ini: +2 / PB: +3 / HP: 38

Kukri: Attk: +5 / D: 1d4+2 / R: Thrown

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Necrotic Wand: Attk: +6 / D: 1d6+3 / R: Near

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Grimoire, Inkpen, Ink, Spell Component Pouch

Traits (Shadeling): Darkvision. Resistance: Resistance to Cold Damage. Fade (1/Long Rest): Gain Advantage to Stealth rolls for 1 minute.

Skills: Arcana: +5, Athletics: +5, Deception: +6, Perception: +2 (Passive: 12), Survival: +5 / Tool Kits (+3): Alchemist Kit, Poisoner's Kit

Feats: Ritualism

Cursed (Possessed): Secretly possessed by a foreign spirit. Gain a bonus 1st level Spell Slot (1st) and 2nd level Spell Slot (4th)

Cackle (1/Bonus Action): Once per round, as a bonus action, Cackle and extend the duration of an active Hex by 1 round.

Spellcasting & Hexes 
Attk: +6 / Save: 14

Hexes: Beckon Familiar, Bleeding, Decay, Dire Familiar, Evil Eye

0: Candy Blast, Dancing Lights, Mage Hand, Message, Spare the Dying
1st - Slots: 4+1 Curse of Chains, Detect Magic, Sleep + Exhume, Inflict Wounds
2nd - Slots: 3+1 Invisibility, Ray of Enfeeblement + Gentle Repose, Magic Weapon
3rd - Slots: 2 Dispel Magic + Animate Dead, Vampiric Touch

Notes 

  • Minditsi 'Mindi' Locke is a Shadeling, a descendant of Humans whose realm was transported into a shadowy realm and survived, being transformed by the powers of the realm. She has managed to escape her home plane and has wound up in the Known World where mortals are beset by the undead. She has been recruited by the Harpy's Bane due to her knowledge of the undead and her spellcasting talents.
  • Her familiar is an owl that has been infused by the same realm she comes from. One of the few carryovers from Minditsi's realm over to the prime material. The owl is a mere facade, its actual form becoming a mass of tentacles that erupts from its body to attack targets. The effect is disturbing to the other members.
  • A secret she is hiding from the party? Minditsi is possessed by the spirit of an undead witch that had ended up on Mindi's home plane before her exodus. Her actions are being subtly guided by this witch who may or may not have the party's interest in mind. For now, the possession has gave Mindi access to bonus magical slots.

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