Wednesday, April 3, 2024

Harpy's Bane Crew - Joe Barrows, Human Gunslinger

 

Name: Joe Barrows
Race: Human / Class: Gunslinger / Background: Military Conscript / Creed: Trick Shot / Level: 5

Attributes
Str: 14 / +2
Dex: 16 / +3
Con: 17 / +3
Int: 13 / +1
Wis: 14 / +2
Cha: 14 / +2

Saves
Str: +2
Dex: +6
Con: +6
Int: +1
Wis: +2
Cha: +5

Info: AC: 15 (Reinforced Light Armor) / Ini: +3 / PB: +3 / HP: 43

Zapper SMG: Attk: +8 / D: 2d6+3 / R: Near / Special: Auto

Munder Handgun: Attk: +8 / D: 1d10+3 / R: Near

Shortsword: Attk: +6 / D: 1d6+3 / R: Melee

Gear: Pack, Canteen, Rations, Field Glasses, Rope, Bedroll

Traits (Human): Versatile: +1 free feat; +1 free skill or toolkit of choice.

Skills: Athletics: +5, Intimidation: +5, Perception: +5 (Passive: 15), Survival: +5

Feats: Resilient (Con)

Fighting Style: Bullseye / Quickdraw: Advantage on Initiative rolls. / Critical Shot: Crit on 19+

Poker Face: Advantage on mental saves to avoid emotion reading.

Extra Attack: May make 2 attacks per round.

Creative Trajectory: Ignores 1/2 cover

Ricochet (Bonus Action): Once per round, as a bonus action, a Trick Shot who does not have the Disadvantage can re-roll a failed attack roll to deal 1/2 damage.

Risk
# of Dice: 4/4 / Dice Type: d8 / Save: 14

Bite the Bullet, Covering Fire, Dodge Roll, Limb Shot, Skin of Your Teeth, Steady Aim

Notes

  • Joe Barrows is a human Gunslinger who is a former Military Conscript for the forces of 'The Union' before the Cataclysm brought undeath to the world. Before then, he was fighting everything from savage beasts, rogue mages, and soldiers from rival kingdoms and countries. Now he's an independent gunslinger working with the Harpy Bane Crew out of their farm and armored car.
  • Carries a 'Zapper' SMG as his main weapon. Joe is from a world where artificer crystals have created more powerful firearms and would have replaced older powder charged weapons if not due to the Cataclysm. The Zapper is capable of autofire, allowing Joe to target an area with rounds charged with electrical energy.
  • Is used to body guarding his boss, Chase Hightower, when the Rogue goes into town to work out a deal for this or that job with merchant princes and the like. Joe views Chase as a mischievous, sometimes lucky brother who gets into all sorts of scraps that Joe has to bail him out of. At least Chase pays well.

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