Thursday, April 4, 2024

Harpy's Bane Crew - Sylvia Trench, Half-Elf Combat Medic

 

Name: Sylvia Trench
Race: Half-Elf / Class: Fighter / Archetype: Combat Medic / Background: Adventurer / Level: 5

Attributes
Str: 14 / +2
Dex: 15 / +2
Con: 14 / +2
Int: 14 / +2
Wis: 14 / +2
Cha: 14 / +2

Saves
Str: +5
Dex: +2
Con: +5
Int: +2
Wis: +2
Cha: +2

Info: AC: 17 (Scale) / Ini: +2 / PB: +3 / HP: 45

Longsword: Attk: +5 / D: 1d8+2 / R: Melee / Special: Versatile (1d10)

Pistol: Attk: +5 / D: 1d10+2 / R: Near

Dagger: Attk: +5 / D: 1d4+2 / R: Thrown

Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Healer's Kit

Traits (Half-Elf): Darkvision. Fey Ancestry: Advantage on Saves vs. Charm; Immune to Magical Sleep. Skill Versatility: +2 Skills

Skills: Athletics: +5, History: +5, Insight: +5, Medicine: +5, Perception: +5 (Passive: 15), Persuasion: +5 / Tool Kits (+3): Healer's Kit, Vehicle (Land)

Feats: Healer

Fighting Style (Defense): +1 AC / Second Wind (1/Short Rest): 1d10 + 5

Action Surge (1/Short Rest) / Extra Attack: 2 attacks per round

Medical Training: Gain Proficiency with the Medicine Skill

Battlefield Medicine (5d6 / Recharge: 1 per Short Rest / All per Long Rest): Can spend a number of dice equal to 1/2 Fighter Level (3) on a single target. Target is healed equal to Dice Rolled + Proficiency Bonus. Alternatively, a Combat Medic can spend 2 dice to end a condition.

Notes

  • Sylvia Trench is a Half-Elf Combat Medic who serves as the main healer for the Harpy's Bane Crew. Unlike a Cleric, Sylvia's talents are a combination of the mundane and alchemical rather than through faith. She can mend a member of the crew, but it isn't going to be as painless as a true Cleric.
  • Has a number of healer's kits located in the back of the landcrawler. In addition to being the armored transport for the crew, it can also serve as an ambulance. Sylvia has yet to test her skills while being bounced down the highway on questionable shock absorbers, however.
  • In addition to the undead problem, the Harpy's Bane Crew deals with other monsters. Sylvia and company have brought down creatures ranging from harpies to young hostile dragons that have plagued the countryside.

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