Name: Palmer Goodfellow
Race: Puffinkin / Class: Wizard / Level: 3 / Background: Sage
Attributes
Str: 12 / +1
Dex: 16 / +3
Mind: 16 / +3
Cha: 13 / +1
Saves
Fort: +1
Ref: +3
Will: +5
Info
AC: 13 (Robes)
Ini: +3
PB: +2
Perception: +3 / 13
HP: 20
Sword Cane: Attk: +5 / D: 1d6+3 / R: Melee / Special: Concealed
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Gear: Pack, Canteen, Rations, Scroll Case, Pen, Ink, Journal, Spellbook, Bedroll, Torches, Oil
Traits (Puffinkin): Darkvision. Gift: +1 Feat.
Skills: Phys: +0 / Subt: +0 / Know: +2 / Comm: +2 / Tool Kits (+2): Calligraphy Set
Feats: Keen Mind
Arcane School (Divination): Portent
Spellcasting
Attk: +5 / Save: 13 / Mana: 23
0: Light, Mage Hand, Ray of Frost
1st - Cost: 3: Color Spray, Detect Magic, Ice Knife, Identify, Mage Armor
2nd - Cost: 5: Knock
Notes
- Palmer Goodfellow is a Puffinfolk Scholar working at Northride Conservatory, a college whose fame is in botany, herbology, and alchemy among other fields. His specialty is in the fields of Ancient History and Heraldry living out of the institute with other sages, pondering things between writing papers or attending or helping teach classes.
- Like many sages, Palmer is often consulted by adventurers who have questions about the history of some artifact or the location of a forgotten tomb or dungeon in the region. In addition to his research abilities, Palmer also knows how to use magical scrolls and wands, allowing him to cast spells if he has them on hand, or a group of adventurers brings him an item to cast with. He is also capable of identifying magical items given enough time in the Conservatory Library.
- Is an amateur goldsmith. His workshop is off-property to prevent any fumes from melted gold or any fires to damage the plants.
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