Name: Georg 'Georgie' Carraway
Race: Human / Class: Fighter / Level: 4
Attributes
Str: 16 / +3
Dex: 14 / +2
Con: 15 / +2
Int: 13 / +1
Wis: 13 / +1
Cha: 16 / +3
Saves
Str: +5
Dex: +2
Con: +4
Int: +1
Wis: +1
Cha: +3
Info: AC: 17 (Studded Leather) / Ini: +2 / PB: +2 / HP: 36
Longsword: Attk: +5 / D: 1d10+3 / R: Melee
Dagger: Attk: +6 / D: 1d4+3 / R: Thrown
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit
Traits (Human): Versatile: +1 Skill or Tool Kit. Gift: +1 Free Feat
Skills: Animal Handling: +3, Athletics: +5, Intimidation: +5, Perception: +3 (Passive: 13)
Feats: Durable, Slasher
Second Wind (1/Short Rest): 1d10 + 4 / Action Surge (1/Short Rest): +1 Action
Improved Critical: 19+ / Fighting Style (Defense): +1 AC
~~~
Name: Irwin Glasswell
Race: Halfling / Class: Bard / Level: 4
Attributes
Str: 12 / +1
Dex: 17 / +3
Con: 14 / +2
Int: 14 / +2
Wis: 18 / +4
Cha: 17 / +3
Saves
Str: +1
Dex: +5
Con: +2
Int: +2
Wis: +4
Cha: +5
Info: AC: 14 (Leather) / Ini: +3 / PB: +2 / HP: 31
Hand Crossbow: Attk: +5 / D: 1d6+3 / R: Near
Dagger: Attk: +5 / D: 1d4+3 / R: Thrown
Club: Attk: +5 / D: 1d4+1 / R: Melee
Gear: Pack, Canteen, Rations, Bedroll, Lantern, Oil, Mess Kit, Viol, Sheet Music, Journal, Inkpen, Ink, Cloak of Elven Kind, Wand of Cure Light Wounds
Traits (Halfling): Brave: Advantage on Save vs. Fear. Lucky: Re-roll any Natural 1's on a d20 roll. Ever Hospitable: Roll 1d4 and add it to Persuasion rolls and Brewer's Checks
Skills: Deception: +7, Insight: +6, Performance: +5, Persuasion: +7, Sleight of Hand: +5 / Tool Kits (+2): Brewer's Kits, Pan Pipes, Viol
Bardic Songs (3/Long Rest): Inspire, Song of Rest, Unsettling Words
Spellcasting
Attk: +5 / Save: 13
Innate: Friends, Prestidigitation
0: Blade Ward, Light, Misfortune's Mark
1st - Slots: 4: Charm Person, Cure Wounds, Dazzling Pop, Heroism, Sleep
2nd - Slots: Animal Messenger, Spray of Cards
Notes
- The Silverton Duo is made of Georg Carraway and his Bardic partner, Irwin Glasswell. The two are agents willing to get involved in any trouble for a price, sometimes stumbling into trouble and having to get their hands on payment later.
- Takes the name after Silverton, the town where they defeated the Wererat 'Rat King' and his minions who were trying to use their influence to close down the local mine. They actually had two other members, but the Duo were the only ones that capitalized on the fame of that adventure.
- Georg's weapon of choice: his family Longsword that has been enchanted with magic. Irwin's weapon of choice: a pretty solid stick that he hits people with. As a Bard, Irwin also uses a number of support items, such as the Wand of Cure Light Wounds that he carries on his person for healing.
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