Tuesday, June 18, 2024

Delmar Barry, Post-Apoc Fighter

 

Name: Delmar Barry
Class: Strong / Level: 2 / Background: Pure Stock Human / Origin: Tribal / Occupation: Military

Attributes 
Str: 15 / +2
Dex: 13 / +1
Con: 14 / +2
Int: 13 / +1
Wis: 14 / +2
Cha: 13 / +1

Saves 
Fort: +4
Ref: +1
Will: +1

Defense 
AC: 18 (Tactical Vest)
Touch: 12
Flat Footed: 17

Info: Ini: +1 / BAB: +2 / AP: 9 / HP: 20

Fireaxe: Attk: +5 / D: 1d8+4 / R: Melee / Crit: x3 / Special: Masterwork

Knife: Attk: +4 / D: 1d4+3 / R: Thrown / Crit: 19-20/x2

Gear: Ju-Ju Potion, Rope, Rations, Firestarter Cube, Canteen, Binoculars, Backpack, Sleeping Bag

Traits 

Feats: Armor Proficiency (Light, Medium), Cleave, Power Attack, Weapon Proficiency (Simple, Martial)

Talents: Melee Smash

Skills: Climb: +6, Craft (Structural): +3, Handle Animal: +3, Intimidate: +5, Know (Tactics): +3, Know (Streetwise): +2, Know (Current Events): +1, Profession (Guardsmen: +4, Spot: +3, Survival: +6

Notes 

  • Delmar is a former tribal who has moved into the Tradelands to start a new life after his tribe experienced a schism over a disagreement about falling under the control of the Trade Union or remaining free by wandering the lands outside of the valley. Although Delmar has chosen the former and integrated in the community, he no longer views himself as a member of his tribe.
  • Has joined up with an adventuring party that is doing the bidding of Merchant Master Gorgal, a leader within the small council that includes the permanent city-states of Spilunk, Dry Fort, and Bazaar and the semi-permanent camps of Ebb and Sandyville. The team has been hired to look into a missing council member from Ebb.
  • Favored weapon, his fireaxe. It is a masterwork and has been reinforced to be both a tool and a weapon.

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