Wednesday, October 23, 2024

Samuel Stone, Wereboar

 

Name: Samuel 'Sam' Stone
Race: Human (Wereboar) / Class: Barbarian / Level: 4

Attributes 
Str: 17 / +3
Dex: 14 / +2
Con: 18 / +4
Int: 13 / +1
Wis: 14 / +2
Cha: 12 / +1

Saves 
Str: +5
Dex: +2
Con: +6
Int: +1
Wis: +2
Cha: +1

Info 
AC: 16 (Natural)
Ini: +2
PB: +2
Perception: +2 / Passive: 12
HP: 56

Gore: Attk: +5 / D: 1d6+3 / R: Melee / Special: 1d8+3 (Charge)

Greatclub: Attk: +5 / D: 1d10+3 / R: Melee

Gear (When Available): Pack, Canteen, Rations, Torches, Oil, Rope

Traits 
Wereboar: Darkvision. Shapeshifting (1/Short Rest): Once per Short Rest, a Wereboar can shapeshift into either a Hybrid Form or a Bestial form. While in a hybrid form, a Wereboar gains Resistance to non-magical Bludgeoning, Piercing, and Slashing Damage but gains a Vulnerability to Silver. While in Hybrid Form, a Wereboar gains a Gore Attack that deals 1d6 + Str (Slashing) damage. In bestial form, a Wereboar takes the form of a regular boar. Wereboar Attack (Charge; Uses: 2): While in their Hybrid form, a Wereboar can make a Charge Attack that increases their gore from 1d6 to 1d8 + Str.

RAGE! (3/Long Rest; D: 1 Min/10 Rounds): A Barbarian can fly into a RAGE! Gaining Resistance to Bludgeoning, Piercing, and Slashing damage. They also deal a bonus +2 to attacks.

Danger Sense: Advantage on Dex Saves vs. Traps & Spells that the Barbarian can see coming.

Reckless Attack: A Barbarian can gain the Advantage on attack roll at the cost of giving enemies the Advantage until the Barbarian's next turn.

Thundering Stampede (1/Round): Once per round, a Barbarian that moves up to 10 feet can attempt to shove a target. If the shove is successful the target takes 1d6 Thunder Damage and is knocked 10 feet back.

Wild March: Gain Dash as a bonus action.

Notes 

  • Samuel 'Sam' Stone is a Wereboar living near Blackburn's Crossing in a land of mists and shadows. Although he is a simple farmer, he has born the curse that have been inflicted one the Stone since the time of his grandfather, shapeshifting into a monstrous boar, the animal that has served as the heraldic beast of the Stone family.
  • Has lived in semi-seclusion on the family farm, however the recent death on his property by wolves has drawn him from hiding. He has vowed to avenge the tenet's son who was lost what appears to be a dire wolf.
  • As a Boar, his initial charge and gore can be deadly. He increases his gore damage to 1d8 when he strikes a target with a goring charge. In addition to a club that he commonly carries, Samuel can pick up almost any improvised weapon (garden tool, rock, a big stick) and deal 1d6 or greater damage.

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